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The Skateboard dissapears automatically after finishing that section. They work exactly like in 4-9, except there are no Trick Jump Panels or Cars.
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In 4-1, they appear automatically after jumping into a Cannon. If the player touches a blue ramp while using the Skateboard, they will lose it. If the player hits a Car with the Skateboard, Sonic will lose his Rings. While using the Skateboard, the player can use Trick Jump Panels in order to get Red Star Rings or enter a Dash Ring. In 4-9, in order to obtain it, the player needs to jump in the blue ramps without already having one. In gameplay, the way the Skateboard works depends on the stage the player is in.
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The Skateboard's design is similarily to the design from Sonic Generations. In Sonic Frontiers, Skateboard appears as a basic stage gimmick being used by Sonic the Hedgehog exclusively in Cyber Space stage, appearing only in 4-1 and 4-9. However, the player can also use the Skill called " Boardmaster" which lets the player use one Skateboard at any time in the first Act of a stage. The Skateboard can normally only be found in City Escape Act 1.
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If Classic Sonic hits an enemy and/or obstacle, or runs into a wall, he will lose the Skateboard. Also, the player is unable to perform the Spin Attack, Spin Jump or Spin Dash, though the player can still attack enemies by jumping onto them. However, the player can only move forward, though they can still slow down by pressing left on the controls.
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While on the Skateboard, the player is able to reach greater speeds when moving downhill than by running. In the console/ PC version of Sonic Generations, when the player breaks a Skateboard's monitor, Classic Sonic automatically jumps onto the Skateboard and starts riding it. Sonic & All-Stars Racing Transformed Review
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